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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By Tom Price
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <0.0, 0.0, -100.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- look_at <0.0, 11.547005, 0.0>
- }
-
- /*The Kaleidoscope Tube*/
- union {
- union {
- union {
- triangle {
- <0.0, 1.1547005, -100.0>
- <0.0, 1.1547005, 0.0>
- <-1.0, -0.5773502, 0.0>
- }
-
- triangle {
- <0.0, 1.1547005, -100.0>
- <-1.0, -0.5773502, -100.0>
- <-1.0, -0.5773502, 0.0>
- }
-
- texture {
- pigment { White }
- finish {
- crand 0.05
- ambient 0.1
- diffuse 0.7
- reflection 1.0
- }
- }
- }
-
- union {
- triangle {
- <-0.001, 1.1547005, -100.0>
- <-0.001, 1.1547005, 0.0>
- <1.0, -0.5773502, 0.0>
- }
-
- triangle {
- <-0.001, 1.1547005, -100.0>
- <1.0, -0.5773502, -100.0>
- <1.0, -0.5773502, 0.0>
- }
-
- texture {
- pigment { White }
- finish {
- crand 0.05
- ambient 0.1
- diffuse 0.7
- reflection 1.0
- }
- }
- }
-
- union {
- triangle {
- <-1.0, -0.5773502, -100.0>
- <1.0, -0.5773502, -100.0>
- <-1.0, -0.5773502, 0.0>
- }
-
- triangle {
- <1.0, -0.5773502, -100.0>
- <-1.0, -0.5773502, 0.0>
- <1.0, -0.5773502, 0.0>
- }
-
- texture {
- pigment { Bright_Blue_Sky }
- finish {
- crand 0.05
- ambient 0.5
- diffuse 0.5
- }
- }
- }
-
- triangle {
- <-1.0, -0.5773502, 0.0>
- <1.0, -0.5773502, 0.0>
- <0.0, 1.1547005, 0.0>
-
- texture {
- pigment { colour red 0.5 green 0.5 blue 0.5 filter 0.3 }
- finish {
- crand 0.1
- ambient 0.3
- diffuse 0.7
- }
- }
- }
-
- scale <10.0, 10.0, 1.0>
- }
-
- sphere {
- <-3.5, -3.0, -45.0>, 3.0
-
- texture {
- pigment { Red filter 0.8 }
- finish {
- crand 0.05
- ambient 0.1
- diffuse 0.7
- reflection 0.2
- refraction 1.0
- ior 1.2
- brilliance 3.0
- }
- }
- }
-
- sphere {
- <4.0, -3.0, -40.0>, 2.5
-
- texture {
- pigment { Green filter 0.8 }
- finish {
- crand 0.05
- ambient 0.1
- diffuse 0.7
- reflection 0.2
- refraction 1.0
- ior 1.2
- brilliance 3.0
- }
- }
- }
-
- sphere {
- <0.0, 4.0, -30.0>, 2.0
- texture {
- pigment { Magenta filter 0.8 }
- finish {
- crand 0.05
- ambient 0.1
- diffuse 0.7
- reflection 0.2
- refraction 1.0
- ior 1.2
- brilliance 3.0
- }
- }
- }
-
- sphere {
- <0.0, -2.0, -20.0>, 2.0
-
- texture {
- pigment { Yellow filter 0.8 }
- finish {
- crand 0.05
- ambient 0.1
- diffuse 0.7
- reflection 0.2
- refraction 1.0
- ior 1.2
- brilliance 3.0
- }
- }
- }
-
- sphere {
- <2.0, -4.0, -70.0>, 2.0
- texture {
- pigment { Cyan filter 0.8 }
- finish {
- crand 0.05
- ambient 0.1
- diffuse 0.7
- reflection 0.2
- refraction 1.0
- ior 1.2
- brilliance 3.0
- }
- }
- }
-
- triangle {
- <-1.0, -8.0, -50.0>
- < 0.0, 1.0, -50.0>
- < 2.0, -3.0, -50.0>
-
- texture {
- pigment { colour red 0.8 green 0.5 blue 0.3 filter 0.9 }
- finish {
- crand 0.05
- ambient 0.3
- diffuse 0.7
- }
- }
- }
-
- triangle {
- <1.0, 7.0, -5.0>
- < -4.0, -1.0, -5.0>
- < 3.0, 1.0, -5.0>
-
- texture {
- pigment { colour red 0.2 green 0.9 blue 0.5 filter 0.9 }
- finish {
- crand 0.05
- ambient 0.3
- diffuse 0.7
- }
- }
- }
-
- triangle {
- <-8.0, -5.0, -80.0>
- < -4.0, -1.0, -80.0>
- < 0.0, -4.0, -80.0>
-
- texture {
- pigment { colour red 0.7 green 0.7 blue 0.3 filter 1.0 }
- finish {
- crand 0.05
- ambient 0.3
- diffuse 0.7
- refraction 0.9
- ior 1.0
- }
- }
- }
-
- union {
- triangle {
- <0.0, 0.0, 0.0>
- <0.0, 1.0, 0.0>
- <1.0, 0.0, 0.0>
- }
-
- triangle {
- <1.0, 0.0, 0.0>
- <0.0, 1.0, 0.0>
- <1.0, 1.0, 0.0>
- }
-
- rotate <20.0, 45.0, -10.0>
- translate <-0.6, -0.5, -65.0>
- scale <10.0, 10.0, 1.0>
-
- texture {
- // Subsitute your own image here instead of sunset.ham
- // image_map { <1.0 -1.0 0.0> iff "sunset.ham" once
- // interpolate 2.0
- // }
- pigment {
- Black
- rotate <20.0, 45.0, -10.0>
- translate <-0.6, -0.5, -65.0>
- scale <9.0, 9.0, 1.0>
- }
- finish {
- ambient 0.5
- diffuse 0.3
- refraction 0.25
- ior 1.0
- }
- }
- }
- }
-
- light_source { <0.0, 0.0, 20.0> colour White }
-